<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Create and Destroy Objects and Physics</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        init() {
          this.accessThirdDimension()
        }

        async create() {
          const { ground } = await this.third.warpSpeed()

          this.third.physics.debug.enable()

          let blueBox = this.third.add.box({ y: 3 }, { lambert: { color: 'cornflowerblue' } })
          let redBox = this.third.add.box({ y: 4.5 }, { lambert: { color: 'tomato' } })

          const hasBody = () => {
            console.log('blueBox:', typeof blueBox.body, blueBox.hasBody)
            console.log('redBox:', typeof blueBox.body, blueBox.hasBody)
          }

          hasBody()

          setTimeout(() => this.third.physics.add.existing(redBox), 1000) // add physics body to redBox

          setTimeout(() => this.third.physics.add.existing(blueBox), 2000) // add physics body to blueBox

          setTimeout(() => hasBody(), 3000)

          setTimeout(() => this.third.destroy(redBox), 4000) // destroy object and its physics body

          setTimeout(() => this.third.physics.destroy(blueBox), 5000) // destroy only the physics body

          setTimeout(() => this.third.destroy(ground), 6000) // destroy object and its physics body

          setTimeout(() => this.third.physics.add.existing(blueBox), 7000) // add physics body to blueBox
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
